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Darkness...

World

- Introduction
- History
- World & Maps
- Game Ideas

Player

- Character Generation
- Character Sheet
- Races
- Equipment
- Arcana
- Runners
- Ghosting
- Glossary

GM

- Game Ideas
- System Summary
- Combat
- Other Rules
- Creatures of Darkness

- Time Line

- Advice
- Inspiration

Short stories to set the mood and explain a bit about the world. Also recommended reading and viewing

Printable PDF Version

Other Stuff.


- Development History
- Roleplaying Links
- Linx to Other Stuff

 


FreeFind

Darkness...
A dark future world with feudal kingdoms and futuristic cities. A world where the horror of advanced technology has created another dark age, regulated by wizards and computers. A world where something tainted awaits in the darkness...

Darkness is a dark future role play game set in a world that has advanced so far that it destroyed itself then somehow returned from the ashes. It is not a phoenix reborn a new, but rather a beast, twisted and confused. A dark future world of fantasy, magic and demons.

- Game Idea is a good place to start to get the feel.

- Character Generation explains how to create a character.

Major update here... Character sheet is now in spreadsheet form!!! --> Darkness.zip
Follow much the same basic concepts as the original but with plenty of changes.. Mostly self explanatory.
Spend 80 points, GMs set max skill level and slowly raise it based on their campaign.

- History to get an Idea what's happened.

- System Summary for a rules overview

 

Have fun!!

You'll need a 20 sided dice, some friends and all the imagination you can spare.

What's New!!

 

15/10/07: Ok ts really been a while now... Alot has happened since I made anything resembling an update here. The whole world has been tunred up side down... and not just in game terms. I have a new son named Daniel a new job. Things have even been changed in game.. I'm actually starting again rather than editing everything. Manythings are the same but many improvement have been made to make things flow faster and simpler.

The world map has seen major changes to fix simple things like the weather patterns.(not on the site yet) There is now a character generation spreadsheet which is up to version 3.112 and growing. Here is the most current version, its a work in progress, it does most of the point calculations but only displays talents, it fails to charge for them or add their bonuses in. There are a few new concepts on the sheets that have not been explained here, mostly sort of explained on the sheet. Even if you want to stick to the pen and paper character generation it will allow you to print out blank sheets(which are now prettier. Its recommended new characters start with 80 starting points and one free Talent with a skill limit of 'Skilled' (3).

It presents a couple of new concepts. Weapons damage and commonly used skills are clearly displayed on the sheet. Defence works much like armour (but only reduces damage in melee/close combat to a minimum of one point of damage.) Resist reduces duration of magic effects, durations of 1 round are considered a stalemate, and only lasting till the end of the round it was cast in, possibly having no real effect. Dodge reduces damage not number of hits vs area effect. Any Fumble requires a sanity failures require a sanity reaction. A new concept is being developed of temprary sanity loss/damage, no real rules yet but it recovers like minor wounds. Arcana is no longer limited for those that don't have Darkness however all skill as limited by the characters skill level. This limit is set by the GM and could easily last several games before increasing (GMs deciding when to move the party to the next level.) it gives a more rounded character. Magic now costs a wound to the torso or head to cast. This is reduced by Darkness based on the range/size of hte spell (minimum one). There are talents that mitigate this wound loss.

Healers (see talants) live by the three fold rule and can only cast benificial spells other wise suffer triple wound loss. However they also suffer this penaly when helping those with darkness.

'Those touched by Darkness forever lose the touch of angels.'

Magic healing is not permanent unless darkness is spent or the caster has the healiner talent. Personality now has an effecton magics and resist rolls. Personality is not a rating of how well liked, but rather thier forcefullness their personality strength their character. Personality is what keeps them awake when poisoned, or forces back the demons when they come knocking.

There is always more work to do but I felt the place had fallen into too much disrepair to not make some sort of push to update.

 

 

5/4/2007: Yet more changes most of them major. Even thought the site hasn't seen many changed in the last the last year I have been doing a lot of play testing. Some major changes have been made to the charcter sheet. Re-vamps include :The Effect table, Arcana, Hit location, weapon specific damage chart (really speeds combat) new defence ruling. Dropping of hte success level concept simplifying opposed rolls. (still working on this to make it consistant and fair.) World map has had a major change. and is soon to see an even bigger change to correct weather patterns. Looking at better ways tohost the website, espesially character sheets which change semi regularly.(been about 10 updates that never made it to the web site due to the hosting method.

/2/2007: FLarg its been a really long time. More tidying and a few rule improvements and new races and a major map/world change all due to some heavy play testing over the last few months.. The BIG changes. Success level is no longer directly compared rather the result of the roll is the penalty for resisting character. This should make magic a little bit more balanced. Non-damaging magics were a bit too powerful. Magic no longer requires Magic Points. (I always hated that concept but many players felt more comfortable with. It has now been replaced with a shock check for every magic roll(at a penalty of the magic level reduced by darkness)

Map changes. The northern continent has been split into two continents a pseudo modern society with its undercities (with a bit more free travel between) the north eastern continent is now a forbidden continent with its demongrounds. The dangers of demonground though still present are now more legend.

The demon roads and runners are a concept I always loved but a hard concept to make work so have become a part of history or legend. Road maintenance and the lack of a society has always been too much of a contradiction for me so its becoming a part of history/legend. There are more scavengers and a post halaucsot society on that continent, they are well aware of the 'legends' of demons, demons that keep their society from maturing. The roads are no longer 'magically' maintained.

The new continent has its tech regulated by the undercites anything more modern that present day being illegal out side of undericites. Officially it is to prevent wars and uprisings but hte conspiracy therories of the existance of demons still linger. There are still runners but using guille rather than speed. This opens up demon hunter games.

The new layout allows for more modern storylines, the normality making horror plots easier to create. A safe ordinary background setting provides better contrast. There are still runners the traveling hte deomongrounds, delivering people, supplies etc. but their enimies are more likely to be scavengers or road gangs than demon. knowledge is still smuggled between undercities but the new continents undercities are more open to comunication.

Charcater sheet changes... The result/damage table is differnent, 1-4 =1 and so on. It tends to make more powerful charcter weaker and vice versa. Characters now start off with a free talent.

Firearms damages have been increase and ranges given a numerical rating, as per magic, to make recording it simpler.

Interestingly enough alot of these concepts are moving back to the games earliest begins

 

 

7/8/2006: Flarg its been a while!!! Lots of tidying a few non-specific updates. Armour ratings increased a bit and now reduce athletics rather than reflexes to make armour more usable. Got around to doing a bunch of stuff I've been putting off. World history got tweaked, scavengers are being expanded. A section on current and continuing wars is being put together. Hope to be up soon

27/09/2005: Tidied up some of the racial histories and added a few more races Halflings now known as Childer. Included the races orginal names, tidied generation page. Corrected ancient starting money and changed undercity money (Luck x Int in Shillings x20 for credits).

13/8/2005 Approx: Psi and faith sheets have been up a while but not mentioned. Again done  bit of tidying etc.

Previous Updates

Copyright 2002. A. Glare .. Limited use allowed see note in the Introduction section.

What is Darkness??

Darkness is an imagination/storytelling role playing game intended to be played by two or more people. Roleplaying in a post holocaust dark future world with feudal kingdoms and futuristic cities. Is this free RPG a freebie?   Yep, I just ask you click and take a look at some of the banners down here, you might even like it...

What is role playing?? RPG or role play game or roleplaying game. Roleplaying is form of storytelling where the audience (the players) create the actions of the stories main characters. The GM acts as a guide or story teller.

Darkness is a storytelling game. If your after an ONLINE/Game try Anarchy-Online

Descriptions of Darkness...

A world where sanity is frail, dragons have returned and futuristic cities protect the ignorant
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